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public interface AnimationObject
A general interface for objects that perform a sequence of animation steps. Animation objects are executed by an animation player.
Method Summary | |
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void |
calcFrame(double time)
Calculates the animation frame for the specified point in time. |
void |
disposeAnimation()
Disposes the animation object. |
void |
initAnimation()
Initializes the animation object. |
long |
preferredDuration()
Returns the preferred animation length in milliseconds that the display of all provided animation frames should last. |
Method Detail |
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void initAnimation()
void calcFrame(double time)
time
- a point in [0.0, 1.0]void disposeAnimation()
long preferredDuration()
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